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| 0h | 1h | 2h | 3h | 4h | 5h | 6h | 7h | 8h | 9h | 10h | 11h | 12h | 13h | 14h | 15h | 16h | 17h | 18h | 19h | 20h | 21h | 22h | 23h |
| Most Talkative People – June 2026 | ||||||
|---|---|---|---|---|---|---|
| Percentage | Lines | User | When? | Last Seen | Quote | |
| 32.24% | 79 | 1 | DBN | Yesterday | I went Fulgora first and didn't leave until I had all-rare mall items (other than portable fission) and I enjoyed it. | |
| 29.39% | 72 | 2 | Me-me | 2 Days Ago | I wonder what the most elegant solution is, if they're not doing quality liquids | |
| 20.82% | 51 | 3 | Death | 3 Days Ago | so you could still get quality out of normal processing? | |
| 6.12% | 15 | 4 | timeshifter | Today | if you're trying to get higher tier stuff during a normal playthrough, sure, but if you're already "done" and are just ramping up because the factory must grow, then it's just a waiting game | |
| 5.71% | 14 | 5 | Degraine | -1 | Oh wait, not for that, but for higher fluid production from, say, higher quality holmium ore. | |
| 2.86% | 7 | 6 | NotiCon | Yesterday | But it's also random | |
| 0.82% | 2 | 7 | nCrazed | 8 Days Ago | don't mind me... cleaning the keyboard :| | |
| 0.82% | 2 | 8 | DeathBot | 4 Days Ago | (_(_] [_)_) | |
| 0.41% | 1 | 9 | Wastl2 | Today | Except for the issue that the hexagons aren't equally shaped. The way they're generated, rounding has them differ slightly, leading to blueprints not fitting properly. | |
| 0.41% | 1 | 10 | D0han | Yesterday | ;> | |
| Most Talkative People by Time of Day | ||||
|---|---|---|---|---|
| Night 0h - 5h | Morning 6h - 11h | Afternoon 12h - 17h | Evening 18h - 23h | |
| 1 | Death - 4 | Me-me - 20 | Me-me - 48 | DBN - 20 |
| 2 | DBN - 3 | DBN - 13 | DBN - 43 | Death - 18 |
| 3 | nCrazed - 2 | Death - 5 | Death - 24 | Degraine - 10 |
| 4 | Degraine - 1 | timeshifter - 3 | timeshifter - 8 | NotiCon - 5 |
| 5 | timeshifter - 1 | NotiCon - 1 | Degraine - 3 | Me-me - 4 |
| 6 | Wastl2 - 1 | Wstfgl0 - 1 | NotiCon - 1 | timeshifter - 3 |
| 7 | DeathBot - 2 | |||
| 8 | D0han - 1 | |||